Portfolio

Pilar Liotta

Visual Designer

Designer blending color, type, and interaction. My work moves between branding, editorial design, and creative code. Currently studying at Parsons School of Design, New York.

Location
New York, NY
Disciplines
Branding, Editorial, Code
Status
Available for work
Category
Branding, Editorial
Year
2024
Role
Designer

Diesel A/W 23 Runway Magazine

Editorial layouts channeling Diesel’s A/W 23 energy, mixing Diesel cues with Proxima Nova, bold grids, and high-impact runway imagery. A fresh, unapologetically edgy take on the brand’s visual language.

Reflection

Branding and editorial explorations for the Diesel collection, with process notes and selected applications.

Category
Motion, Photography
Year
2024
Role
Director, Editor

Replicants for Freedom: Experimental Book

A Type 2 artists’ book made entirely of plastic with label-printed text, inspired by Blade Runner’s themes of autonomy and oppression. Shifting black/white typography blurs human/Replicant boundaries. Exhibited in the SCAD Artists’ Book Competition (2024).

Reflection

"Replicants for Freedom" is a book crafted entirely from plastic, with text imprinted using a label printer—reflecting a future oversaturated with artificiality. Created in my Type 2 class and inspired by the 1982 film Blade Runner, the book explores themes of bodily autonomy and systemic oppression. It challenges viewers to consider how Replicants, the film’s androids, are stripped of fundamental rights and autonomy.

Category
Experimental Book
Year
2025
Role
Designer

Baskerville: Book on Type

A Type 2 book on Baskerville’s pursuit of precision. Neutral palette, crisp forms, and ten defining tones (fluid, detailed, sophisticated, timeless) trace the journey from sketch to refined typography.

Reflection

Photographic series exploring material and texture, featuring selected images and a short clip demonstrating process and lighting choices.

Category
Branding, Packaging
Year
2024
Role
Art Direction, Design

Taragüi: Maté Rebrand

A refined rebrand of Taragüi honoring Argentine maté culture. Deeper red/blue palette, Attic Antique with DIN Condensed, earthy tones, and textured packaging balance heritage with modern sophistication. “Mismo Gusto, Otro Estilo” captures the evolution.

Reflection

Selected imagery and packaging explorations for Taragüi, showing applied branding across formats and materials.

Category
Work Gallery
Year
2024–2025
Role
Design, Mockups

SCAD Work Gallery

A design-forward gallery focused on graphic design craft: identities and brand systems, storytelling strategy, UX/UI explorations, and packaging studies. From concept to execution, it showcases how visual systems communicate clearly and beautifully across formats. Click any image to enlarge.

Notes

These are quick design explorations and applied mockups from coursework and studio experiments. For full case studies, visit the project pages in Work.

Category
Editorial, Book Design
Year
2024
Role
Design, Layout

&Walsh: A Visual Exploration

An InDesign book analyzing &Walsh’s bold visual language. I designed a Cinema 4D bag, then fabricated a laser-cut version with Cricut. Set in Acumin Pro, the project won SCAD MOSAIC, IDA Silver, GDUSA, and was showcased by SCAD AIGA.

Reflection

Process images and selected spreads from the &Walsh archive book, with layout experiments and material exploration.

Category
Branding, Identity
Year
2024
Role
Designer

Chastain

Lead brand designer for the SCAD SERVE collaboration with Chastain Horse Park. I built a cohesive identity—logo, sub-branding, color-coded wayfinding, icons, and interpretive signage—grounded in on-site research and collaboration. Presented at SCAD FASH; the work centers clarity, empathy, and impact.

Reflection

The Chastain identity work focused on tactile materials and wearable collateral. Images above show the applied identity across signage, apparel, and small goods. A series of process sketches informed texture and stamp-like marks.

Category
Branding, Event
Year
2023
Role
Designer

Rock in Rio: Rebrand

Team rebrand for Rock in Rio’s 40th anniversary. Guided by América Invertida, our “Revolt and Reimagine” concept reframes rebellion as inclusive cultural force. I contributed color, typography, textures, and mockups, including bold gradients, custom iconography, and Latin American roots.

Reflection

This campaign explored bold typographic treatments and color. The gallery above highlights logo exploration and final applied artwork across merch and posters.

Category
Installation, Interaction
Year
2026
Role
Creator, Designer, Technologist

Perception

I built an installation that tracks your gaze as you look at an image. The piece watches you back and turns your attention into a printed receipt, revealing how easily our focus becomes data.

The artwork at the center is a faceless collage made from recycled magazine fragments, gaining a kind of pseudo-agency through the tracking system. Using webcam-based face tracking, the installation maps your gaze and blinks in real time, then prints a receipt showing your fixation points, blink rate, head motion, and a heat map of where you looked. It transforms the invisible act of seeing into something tangible and invites viewers to reflect on how technology observes and commodifies our attention.

This was my final project for Semester 1 of the MFA Design and Technology program at Parsons. The project was accepted to MIT Reality Hack 2026 but I couldn't attend.

View the project Open documentation (PDF)

Reflection

The project explores surveillance, attention as data, and material traces of viewing. It invites the viewer to consider how a seemingly private act, looking, is captured, measured, and potentially commodified.

Category
Exhibition, Design
Year
2024
Role
Designer, Curator

Gallery Anderson Smith

As the PR Assistant at Gallery Anderson Smith, I collaborate closely with the team to create compelling flyers, graphic designs, and motion works that promote the gallery’s exhibitions and events.

My work focuses on delivering visually engaging materials that align with the gallery’s aesthetic and mission, ensuring each piece enhances its visibility and impact within the art community.

Reflection

Exhibition identity and collateral created for Gallery Anderson. Images above show process sketches, applied posters, and installation documentation.

Category
Photography, Campaign
Year
2024
Role
Photographer, Designer

VSCO Collaboration

I’ve had the incredible opportunity to work with VSCO on beta projects, promotions, and creative campaigns.

As part of the Spaces Beta Launch, I joined a group of nine creators in an interactive editing experience—transforming each other’s work while drawing inspiration from shared music selections. This collaborative process pushed creative boundaries, blending photography and emotion in unique ways.

My work has also been featured in VSCO’s Valentine’s Day newsletter and frequently showcased on their Instagram and social channels, highlighting my contributions to the platform’s evolving creative community. Here, I’ll be sharing some of the edits I created during these projects—each one shaped by the dynamic intersection of music, photography, and storytelling.

Reflection

Campaign stills and editorial imagery from the VSCO collaboration. The gallery above contains selected edits used across promotional channels.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Face Generator

Interactive p5.js sketch shifting from a neutral “meh” face to a happy one using color and shape. Interact with click and SPACE; press C to change shape colors and R to randomize the palette/background.

Open Face Generator in a new tab

Reflection

Early sketches guided the shift from neutral to happy, with controlled palettes and simple toggles. The focus is clarity and playful interaction over complexity.

Category
Personal Projects · Gallery
Year
2025
Role
Curator, Developer

Personal Gallery

A fusion of design and image, my work pushes boundaries through mixed media, motion, and unexpected formats. I explore new ways to communicate bold ideas—whether through animation, interactive experiences, or layered storytelling. My multimedia page also includes work that has been exhibited, showcasing my commitment to experimental and impactful visual narratives.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Lost & Found

Parsons Creative Code lab project. Interactive sketch embed below — if it doesn’t load locally, use the link to open in a new tab.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Experimental Clock

A full-screen typographic clock that repeats the current time in Pixelify Sans until it becomes texture from afar. Hover changes color; press T to toggle 12/24h, Q/W to adjust size, and C to cycle palettes.

Open Experimental Clock in a new tab

Reflection

I turned a simple digital readout into an environment using a grid, custom font, hover effects, and key controls. It plays with how time feels depending on perspective and interaction.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Color Ball Game

An autobiographical p5.js game about movement and identity. You guide a small color‑changing ball through scenes that echo my journey—from Argentina to the US—collecting pieces of self while simple controls (arrow keys and SPACE) keep the focus on story.

Reflection

Built with a clear scene structure and minimal mechanics, the game uses color, transitions, and simple interactions to tell a personal migration story. If expanded, I’d add sound and subtle cues, but I’m happy it feels true to me—abstract, playful, and personal.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Data Portrait

A week of listening distilled into three “mood modes” you can swap with SPACE—styled like a minimal Spotify visualizer. Clean layout, centered waves, and color palettes focus on feeling over stats.

Open Data Portrait in a new tab

Reflection

Built with simple controls (mousePressed, keyPressed), loops for layered waves, and constrain to keep motion tidy. It explores how sound and mood overlap—something I’ll reuse to track emotions visually.

Category
Interactive, p5.js
Year
2025
Role
Developer, Designer

Optical Illusion

Interactive visual study in motion and perception. If the embed doesn’t appear, use the link below.

Open Optical Illusion in a new tab

Reflection

I started with a draggable ball and a following pattern, but nested loops conflicted with the motion. Moving the sparkle loop to the background fixed it and taught me to organize functions and rethink placement.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Exquisite Corpse

Collaborative drawing mechanic reimagined in code. Partner: Jia. A simplified brownstone block with stoops, sun, trees, and cars translates a street memory into playful geometry.

Open Exquisite Corpse in a new tab

Reflection

Built with p5.js primitives (rect, ellipse, text for emojis), blendMode for shadows, and translate/push/pop for composition. I simplified fences to stairs and added small details to bring the scene to life.

Status
Preview

Project Preview

This project is not published on the site yet — here's a quick preview.

Project preview
Category
Branding, Editorial
Year
2024
Role
Designer

Diesel

Branding and editorial work for the Diesel collection — selected imagery and process.

Reflection

Branding and editorial explorations for the Diesel collection — process notes and selected applications.

Category
Motion, Photography
Year
2024
Role
Director, Editor

Replicants

A motion-led series exploring identity and movement — selected stills and motion preview.

Reflection

"Replicants for Freedom" is a book crafted entirely from plastic, with text imprinted using a label printer—reflecting a future oversaturated with artificiality. Created in my Type 2 class and inspired by the 1982 film Blade Runner, the book explores themes of bodily autonomy and systemic oppression. It challenges viewers to consider how Replicants, the film’s androids, are stripped of fundamental rights and autonomy.

Category
Experimental Book
Year
2025
Role
Designer

Perfection

A Type 2 book on Baskerville’s pursuit of precision. Neutral palette, crisp forms, and ten defining tones (fluid, detailed, sophisticated, timeless) trace the journey from sketch to refined typography.

Reflection

Photographic series exploring material and texture — selected images and a short clip demonstrating process and lighting choices.

Category
Branding, Packaging
Year
2024
Role
Art Direction, Design

Taragüi Yerba Mate

Brand identity and packaging for Argentina's iconic yerba mate. Combining neon colors, motion graphics, and editorial layouts to create a bold visual language that honors tradition while feeling contemporary.

Reflection

Selected imagery and packaging explorations for Taragüi, showing applied branding across formats and materials.

Category
Work Gallery
Year
2024–2025
Role
Design, Mockups

Work Gallery

A curated collection of mockups, posters, packaging studies, and quick experiments from SCAD. Click any image to enlarge.

Notes

These are quick design explorations and applied mockups from coursework and studio experiments. For full case studies, visit the project pages in Work.

Category
Editorial, Book Design
Year
2024
Role
Design, Layout

&Walsh Archive Book

Editorial remix of &Walsh's identity, 3D bags, and laser-cut packaging into a printed object that explores materiality and typography.

Reflection

Process images and selected spreads from the &Walsh archive book — layout experiments and material exploration.

Category
Branding, Identity
Year
2024
Role
Designer

Chastain

Brand identity and collateral work for Chastain — selected images and process sketches.

Reflection

The Chastain identity work focused on tactile materials and wearable collateral. Images above show the applied identity across signage, apparel, and small goods. A series of process sketches informed texture and stamp-like marks.

Category
Branding, Event
Year
2023
Role
Designer

Rock in Rio

Selected visual assets and process for the Rock in Rio campaign — logos, posters, and environmental graphics.

Reflection

This campaign explored bold typographic treatments and color. The gallery above highlights logo exploration and final applied artwork across merch and posters.

Category
Installation, Interaction
Year
2026
Role
Creator, Designer, Technologist

Perception

I built an installation that tracks your gaze as you look at an image. The piece watches you back and turns your attention into a printed receipt, revealing how easily our focus becomes data.

The artwork at the center is a faceless collage made from recycled magazine fragments, gaining a kind of pseudo-agency through the tracking system. Using webcam-based face tracking, the installation maps your gaze and blinks in real time, then prints a receipt showing your fixation points, blink rate, head motion, and a heat map of where you looked. It transforms the invisible act of seeing into something tangible and invites viewers to reflect on how technology observes and commodifies our attention.

This was my final project for Semester 1 of the MFA Design and Technology program at Parsons. The project was accepted to MIT Reality Hack 2026 but I couldn't attend.

View the project

Reflection

The project explores surveillance, attention as data, and material traces of viewing. It invites the viewer to consider how a seemingly private act, looking, is captured, measured, and potentially commodified.

Category
Exhibition, Design
Year
2024
Role
Designer, Curator

Gallery Anderson Smith

Selected exhibition assets and process work for Gallery Anderson Smith — posters, promos, and installation documentation.

Reflection

Exhibition identity and collateral created for Gallery Anderson. Images above show process sketches, applied posters, and installation documentation.

Category
Photography, Campaign
Year
2024
Role
Photographer, Designer

VSCO Collaboration

Selected stills and campaign imagery from a VSCO collaboration.

Reflection

Campaign stills and editorial imagery from the VSCO collaboration. The gallery above contains selected edits used across promotional channels.

Category
Interactive, Generative
Year
2025
Role
Designer, Developer

Touch Designer

Here are my Parsons New School TouchDesigner class — more to come.

Reflection

A short write-up about the tools, process, and outcomes. Replace with your copy and add more images or embeds as needed.

Category
Creative Code, p5.js
Year
2025
Role
Developer, Designer

Face Generator

Interactive p5.js sketch shifting from a neutral “meh” face to a happy one using color and shape. Interact with click and SPACE; press C to change shape colors and R to randomize the palette/background.

Open Face Generator in a new tab

Reflection

Early sketches guided the shift from neutral to happy, with controlled palettes and simple toggles. The focus is clarity and playful interaction over complexity.

Category
Personal Projects · Gallery
Year
2025
Role
Curator, Developer

Personal Gallery

A fusion of design and image, my work pushes boundaries through mixed media, motion, and unexpected formats. I explore new ways to communicate bold ideas—whether through animation, interactive experiences, or layered storytelling. My multimedia page also includes work that has been exhibited, showcasing my commitment to experimental and impactful visual narratives.

Status
Preview

Project Preview

This project is not published on the site yet — here's a quick preview.

Project preview
Category
Branding, Editorial
Year
2024
Role
Designer

Diesel

Branding and editorial work for the Diesel collection — selected imagery and process.

Reflection

Branding and editorial explorations for the Diesel collection — process notes and selected applications.

Category
Motion, Photography
Year
2024
Role
Director, Editor

Replicants

A motion-led series exploring identity and movement — selected stills and motion preview.

Reflection

"Replicants for Freedom" is a book crafted entirely from plastic, with text imprinted using a label printer—reflecting a future oversaturated with artificiality. Created in my Type 2 class and inspired by the 1982 film Blade Runner, the book explores themes of bodily autonomy and systemic oppression. It challenges viewers to consider how Replicants, the film’s androids, are stripped of fundamental rights and autonomy.

Category
Experimental Book
Year
2025
Role
Designer

Perfection

A Type 2 book on Baskerville’s pursuit of precision. Neutral palette, crisp forms, and ten defining tones (fluid, detailed, sophisticated, timeless) trace the journey from sketch to refined typography.

Reflection

Photographic series exploring material and texture — selected images and a short clip demonstrating process and lighting choices.

Category
Branding, Packaging
Year
2024
Role
Art Direction, Design

Taragüi Yerba Mate

Brand identity and packaging for Argentina's iconic yerba mate. Combining neon colors, motion graphics, and editorial layouts to create a bold visual language that honors tradition while feeling contemporary.

Reflection

Selected imagery and packaging explorations for Taragüi, showing applied branding across formats and materials.

Category
Work Gallery
Year
2024–2025
Role
Design, Mockups

Work Gallery

A curated collection of mockups, posters, packaging studies, and quick experiments from SCAD. Click any image to enlarge.

Notes

These are quick design explorations and applied mockups from coursework and studio experiments. For full case studies, visit the project pages in Work.

Category
Editorial, Book Design
Year
2024
Role
Design, Layout

&Walsh Archive Book

Editorial remix of &Walsh's identity, 3D bags, and laser-cut packaging into a printed object that explores materiality and typography.

Reflection

Process images and selected spreads from the &Walsh archive book — layout experiments and material exploration.

Category
Branding, Identity
Year
2024
Role
Designer

Chastain

Brand identity and collateral work for Chastain — selected images and process sketches.